Southern California–based 3D Environment Artist specializing in immersive environments, landscapes, and real-time visualization. I work primarily in Unreal Engine and Blender, with experience across industry-standard tools including the Substance 3D Suite, Photoshop, SpeedTree, DaVinci Resolve, and Gaea.
My background covers the full environment-art pipeline, including asset creation, material development, layout, set dressing, lighting, scene optimization, and final presentation. I have contributed to projects involving dynamic virtual backdrops, architectural visualization, and game environments, with a focus on creating polished, engaging spaces that feel believable and visually compelling.
Worked as an environment artist, making visual sets for entertainment venues, as well as creating interactive arch viz environments.