Collin Pence
Collin Pence
3D Environment Artist
Santa Ana, United States

Summary

Southern California–based 3D Environment Artist specializing in immersive environments, landscapes, and real-time visualization. I work primarily in Unreal Engine and Blender, with experience across industry-standard tools including the Substance 3D Suite, Photoshop, SpeedTree, DaVinci Resolve, and Gaea.

My background covers the full environment-art pipeline, including asset creation, material development, layout, set dressing, lighting, scene optimization, and final presentation. I have contributed to projects involving dynamic virtual backdrops, architectural visualization, and game environments, with a focus on creating polished, engaging spaces that feel believable and visually compelling.

Skills

Environment DesignRendering3D ModelingEnvironment ModelingHard Surface ModelingProp ModelingArchitectural VisualizationPBR Texturing

Software proficiency

Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
SpeedTree
SpeedTree
DaVinci Resolve
DaVinci Resolve
Gaea
Gaea
Quixel Mixer
Quixel Mixer

Experience

  • 3d Environment Artist at Nightscape Visions
    Nashville, TN, United States of America
    January 2022 - January 2023

    Worked as an environment artist, making visual sets for entertainment venues, as well as creating interactive arch viz environments.