Cloth Weavers Workshop UE4 Environment

My most recent fully playable environment. Inspired by Ghost of Tsuchima, and old Shin Hanga prints. Scene is a combination of handmade assets, modeled in blender, and textured in Quixel Mixer. As well as Quixel Megascans. Making use of RVT blending on a fair few assts. I'm also using procedural foliage volumes for the forest outside the immediate viewing area. Lighting is a combination of baked, and dynamic. My workflow consisted of:

-Finding reference photos for the scenes realism as well as references for how I wanted the mood to be
-Drawing a scene layout or map in photoshop
-Blocking it out in UE4, constantly checking scale
-Modeling all assets
-Texturing all assets
-Sculpting and painting the terrain
-Set dressing in layers, big, medium, then small shapes
-Adding foliage
-Lighting and mood creation/postprocessing
-Rendering it out!

Overall it was a very fun environment to work on, got to work with a lot of new techniques I've been studying as of late. Being able to fully integrate them into my scene creation toolkit. Thank you for checking my environment out! Cheers!

Still Render 1

Still Render 1

Still Render 2

Still Render 2

Still Render 3

Still Render 3

Still Render 4

Still Render 4

Asset Showcase 1

Asset Showcase 1

Asset Showcase 2

Asset Showcase 2

Asset Showcase 3

Asset Showcase 3