For use in Nightscape Visions entertainment focused volume stage. I custom modeled and textured the interior of a high end tour bus, which was to have video playing outside the windows, to give the illusion the bus was traveling down a highway. I modeled the bus in Blender using extensive reference of tour bus interiors, making sure everything was modeled the best way possible for Lumen. Everything is using Quixel textures, and some objects are using a trim sheet focused material. Lighting is using Lumen for GI, and raytracing for shadows and reflections, with a HDRI being the main light source. Whole project was modeled, textured, lit, and rendered over the course of 2 weeks.