"Heavenly Garden / Somewhere in Kabuki" UE5 Realtime Environment

Inspired by Cyberpunk 2077s side streets and alleyways in Nightcity, specifically Kabuki. The main building is a brain dance club ironically named, "Heavenly Garden", and is connected to a metabolism styled apartment complex and garage. The overall design of the environment factors in standard cyberpunk design elements and themes, including the hedonistic, over stimulating nature of entertainment and neon lights in a cyberpunk world, the absence of soft and organic building materials, and also the somewhat cold, and brutalist design of buildings. For the design of most of the building facades, I merged brutalist and Japanese architectural ideas. 90% of assets used, are modeled, textured, UVd, and optimized by me. Environment is completely traversable at 60 fps on a 3080ti, was completed in a months time, and assets are created with modularity in mind, so assets can be reused in future projects of mine. This piece is part one of a two part series.

4k Movie

Main Shot/Angle

Main Shot/Angle

Area 1 Shot

Area 1 Shot

Area 4 Shot

Area 4 Shot

Main centerpiece building

Main centerpiece building

Emissive lights and custom Metabolism style prefab apartment complex

Emissive lights and custom Metabolism style prefab apartment complex

Convolution calculated emission, with custom Kernel texture

Convolution calculated emission, with custom Kernel texture

Substance painter textured barrier and custom puddle material

Substance painter textured barrier and custom puddle material

Custom puddle material and reflections.

Custom puddle material and reflections.

Progress photo: Layout/floorplan

Progress photo: Layout/floorplan

Progress Photo: layout 3d

Progress Photo: layout 3d

Progress photo: scale testing and large shapes blockout

Progress photo: scale testing and large shapes blockout

Final blockout start

Final blockout start

Final blockout end

Final blockout end

Unreal blockout/Final blockout

Unreal blockout/Final blockout

Unreal blockout/Final blockout 2/ Metabolism style building

Unreal blockout/Final blockout 2/ Metabolism style building