This small scene was created over the course of two days, primarily using Blender and UE5. The goal of this piece was to create a interesting, aesthetic lighting scenario, in a cyberpunk setting. About 90% of the assets are handmade by me, with the exceptions mostly being the particle systems, and Quixel plants. The Ivy behind the white chair is a custom Speedtree asset. Scene makes use of custom kernel textures for convolution calculated bloom, dirt mask for the camera, animated AC blueprints, custom substance painter textures. Cheers!
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