UE5 Environment Scene: Cyber Balcony

This small scene was created over the course of two days, primarily using Blender and UE5. The goal of this piece was to create a interesting, aesthetic lighting scenario, in a cyberpunk setting. About 90% of the assets are handmade by me, with the exceptions mostly being the particle systems, and Quixel plants. The Ivy behind the white chair is a custom Speedtree asset. Scene makes use of custom kernel textures for convolution calculated bloom, dirt mask for the camera, animated AC blueprints, custom substance painter textures. Cheers!

Main Still

Main Still

4k Movie

Texture view

Texture view

Detail lighting

Detail lighting

Lighting information only

Lighting information only

Wireframe

Wireframe

Custom Speedtree Ivy

Custom Speedtree Ivy

Animated Cyberpunk AC unit

Animated Cyberpunk AC unit