Scene is loosely inspired by Gerard Trignac's works. Made use of Quixels assets for the cliffs and texturing, character is custom made by me, as well as the many cuboid rocks which I sculpted and baked down into a manageable vertex count, so that unwrapping would still be easily. Used detail normals mixed with the baked normals. All lighting is done in realtime with no baking, using Lumen.